While the brainstorm deadline is already passed (30th of June)… I got some ideas in my mail.
The last week (although I wanted to) I have not been able to do further programming on “Jumper”. Several things came up – even some Vide programming. So while I have ideas for enhancements (or anew engine) programming is for now on the backburner :-(…
Here a letter from Jacek:
Good to see you are already working on the engine! Didn’t have time to try it myself yet.
I had a little idea I would like your opinion on before I put more time into it.
First of I keep thinking about this irritating video clip from Gigi D’agostino:
I like the walking animation and the fact that it is just an outline. Also the fact that where a foot touches the ground, they sort of melt together and there is no more separating line between foot and ground.
I wonder if this would possible for our game?
I had some ideas for a possible protagonist and made some quick and dirty sketches (see attachment)
It’s Vector Boy or Hans Vector or …
Like the Vectrex he is the only one of his kind. He is made of Vector! In a hostile bitmap environment he is trying to survive. He can shoot a vector lazer beam which turns the pixel villains into friendly vectorized objects. But the same applies when our vector hero is hit or touches a bitmap bully; he turns slowly but surely, bit by bit into a motionless pile of pixel.
I don’t know if this would be possible but it seemed cool to me.
Let me know what you guys think.
Following my thoughts:
Mind – I always wear “programmers spectacles”.
Yep I am totally with you on that (although your sketches are profounly non outlined :-)).
A year ago I did some sort of outline running man:
While I think that would be totally cool to pull of – for the kind of game environment I am thinking of this would be really hard to program. Doing a jump and run in a “scrolling” “Mario kind” of fassion – one would need to be able to change all “tiles” while playing in order to “melt”. Unless we do some other kind of game I don’t think that will be possible.
A game where that might be feasible could be some kind of “endless runner”.
I very much like the vector environment hero. I think we should go further in this direction a “vectrex hero” kind of thing.
I am a bit sceptical about the “hostile bitmap environment” kind of thing though. That sounds like there should be much bitmap graphics involved. Honestly – I don’t like bitmap graphics on the vectrex very much.
For some effects this is nice and usefull – but I wouldn’t want to build a whole game arround it.
Perhaps an idea is to have our hero come up against several vector enemies (one of them could be a bitmap villain) – I think one or two bitmap enemies is ok – but to build a bitmapped level… 🙁
Bob Bitmap – the bad bitmap bro.
Another enemy could Fitz Flicker or Duffy Drifter…